Boss
Run
2016

Bringing Game Design to the Next Level.

June 18, 2016 \\ 10am to 4pm CDT

Video games as a medium have evolved into a form of art. Accordingly, the way we make games is changing too. Boss Run 2016 brings some of the top minds behind the games of tomorrow straight to your screen to share what they've discovered about the future of gaming. Bring the experts to your desktop June 18 from 9AM to 4PM (CDT).

June 18, 2016 \\ 10am to 4pm CDT

Buy Tickets

In-kind Sponsors:

  • Indie Games
  • Twitch

The Speakers

Ken Levine

10am CDT

Narrative Building Blocks

by Ken Levine, Creator of Bioshock

It's clear that narrative is an important part of video games and something that the audience deeply relates to. However, the strengths of interactive media are player participation, the ability to experience content in different ways on different playthroughs and the fact that the content is not static. It's time for narrative to deeply embrace these elements.

Sean Murray

11am CDT

Designing a Procedural Game

by Sean Murray, Co-Founder of Hello Games

No Man's Sky takes place in a practically infinite universe. Everything from the planets to the geography, to the flora and fauna, to the soundtrack is procedurally generated. Sean is the mastermind behind this innovative game engine and will be speaking on what it means to let a game design itself.

Chad and Jared Moldenhauer

12pm CDT

Balancing Art and Gameplay

by Chad and Jared Moldenhauer, Co-Creators of Cuphead

The upcoming indie game Cuphead has been praised for its original art style, unique in the saturated game market. The brothers describe their creative process and what makes a game truly unique.

Jenova Chen

2pm CDT

The Hero's Journey

by Jenova Chen, Co-Founder of thatgamecompany

Journey was a critically acclaimed game originally released for Playstation 3 in 2012. Jenova Chen speaks about what it took to develop a character arch without any dialogue or explanation.

Steve Gaynor

3pm CDT

Interactive Storytelling

by Steve Gaynor, Founder of Fullbright

When Gone Home launched in 2013 it simultaneously touched and enraged gamers everywhere. Steve Gaynor who founded Fullbright, the small indie studio behind the game, explains what set Gone Home apart in a genre of Art Games.

Buy Tickets

Individual Ticket
$49.00 more info
Meeting Room Pass
$99.00 more info
All-Access Pass
$149.00 more info

How it Works

Once you are registered, you will receive a follow-up email to confirm your reservation. Later on, as the event draws near, you will receive a more detailed message, with the full schedule and other helpful information to help you take full advantage of your conference-going experience and plan your day.

On the day of the conference, you will receive an email invitation about 45 minutes before everything starts. Click on the enclosed link to sign in and enter the virtual meeting space. Once you are signed in, you'll be able to see and hear the presentations as they happen, ask questions as needed and chat with the other attendees if you like!

Technical Specifications: to attend The Summit, you will need a modern web browser (Firefox 1.5, IE 6 & Safari 2 or newer, for example) and a recent version of the Adobe Flash Player. Follow this link to run our system diagnostic (opens in a new window). It will let you know right away which plug-ins, if any, you will need to update before the event.

Still have questions? Drop us a line or contact us at e4h@heatvision.com if there's anything else you'd like to know.